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رابط کاربری، صفحات مرجع (حالت‌ها، مکانیزم‌ها، ارزیابی اخلاقی و NES) و راهنمای سریع به‌طور کامل به فارسی ترجمه شده‌اند. متن تفصیلی برخی مراحل کارگاهی (Miro/Figma) هنوز به انگلیسی است.
Framework Overview

A ten-step guideline for ethical, evidence-based nudge design in health applications.

Nudge effectiveness is not a function of mechanism sophistication alone. It is the interaction between the mechanism, the user's cognitive state, and the timing of delivery. This guide operationalises that principle across Miro and Figma.

Choose your path

Sprint-compressed
Rapid Guide
Interactive 60-min wizard: diagnose mode → pick trigger → select mechanism → ethics check → ship brief.
~60 min · wizard + cheat sheets
Full depth
Full Framework
Ten steps with action checklists, interactive tools, and collapsible reference. Miro for diagnosis, Figma for ideation.
Full Double Diamond · checklists per step
Double Diamond Model
88
Study 1 Users
Prototype testing: hydration, posture, mindfulness
38
Study 2 Designers
Interviews on designer needs with digital nudges
10
Study 3 Practitioners
Co-creation validating Framework v2.0

Double Diamond — click a step to jump

Diverge
Discover
1 2
Converge
Define
3 4
Diverge
Develop
5 6
Converge + Loop
Deliver
7 8 9 10

Five framework sections

Click a section to see where it applies in the process.

A
State Diagnosis
Steps 1–3
B
Nudge Selection
Steps 4–6
C
Ethics Thresholds
Step 7
D
Dual-Process
Steps 3–4, 9
E
Health Domain
Steps 2, 9
Framework backbone diagram
Why the Miro–Figma split

Steps 1–5 and 7–10 run in Miro — diagnostic work benefits from low-fidelity, group collaboration. Figma is used only at Step 6, where strategy becomes visual artefact. Gating Figma behind Step 5 prevents premature interface craft (Study 2's dominant failure pattern).

Research background

Rooted in PhD research by Shahrzad Jafari, University of Tehran, Kish campus 2021–2026, across three studies.

Double Diamond Model
Getting Started

How to use this guide.

Three things to know before you start: how the steps connect, what to prepare, and when to use the reference library.

Linear first time
Steps 1–10 in order. Each step builds on the last.
Loop after launch
Step 10 feeds back into Step 2. Skip Step 1 on later iterations.
Sprint mode
Use the Rapid Guide wizard for a 60-min brief. Step 7 ethics never skipped.
§
Reference tab
Mode cards, mechanisms, biases — open in a second tab while working.
Who does what — role assignments
Role Primary responsibility Required steps
Lead designer Facilitates the full flow; owns the ethics audit sign-off All steps
UX researcher Drives Step 2 discovery; validates mode diagnosis in Step 3 Steps 2, 3, 10
Product manager / Client Step 8 stakeholder review; receives behavioral design brief Step 1 (onboarding), Step 8
Ethics reviewer Signs off the five-question audit Step 7
Behavioral scientist / consultant Advises Steps 4–5 bias and mechanism selection Steps 4, 5 (optional)

On smaller projects, a single designer can run every step solo.

One principle above all

Never apply a cognitively demanding intervention on a user in System 1 mode. And never apply a pure System 1 cue to a user who needs System 2 deliberation. If you remember nothing else, remember this.

Each step has a Do this now checklist and progress is saved in your browser.

Rapid Guide

The 1-hour behavioral brief.

Same framework, sprint-compressed. Use the wizard below — five decisions, one copy-paste brief.

Duration~60 min, solo or pairs
SkipsOnboarding, stakeholder templates, Figma library tour
Never skipsThe 5-question ethics check
⚡ Interactive 60-min brief
Work through five decisions. Your brief builds as you go.
1 Diagnose
2 Trigger
3 Mechanism
4 Ethics
5 Ship

Pick the closest mode for your touchpoint (fast honest read):

What's the primary barrier?

Select 1–2 mechanisms (avoid high-risk unless justified):

Ethics gut-check — any "No" halts progression:

Your behavioral brief — copy into Miro or share with team:

Complete steps 1–4 to generate brief.
5-step spine reference table

The 5-step spine · 60 minutes

Min Step Do Output
0–10 1 · Diagnose For the touchpoint, pick the closest-fitting mode from the six-mode cheat sheet below. Go with the fastest honest read, not a debate. Mode tag (1–6)
10–20 2 · Select trigger Motivation absent → Spark. Ability blocked → Facilitator. Motivation + ability present, no cue → Signal. Unsure → Facilitator first. Trigger category
20–35 3 · Pick mechanism Scan that trigger's row in the mechanism cheat sheet. Choose 1–2. Skip anything marked high-risk unless you can justify it on the spot. 1–2 candidate mechanisms
35–45 4 · Ethics gut-check Run the five questions below. Any single "no" halts progression — simplify the mechanism, don't argue past the check. Pass / fail
45–60 5 · Ship & flag Write one line each for mode, mechanism, and audit result. Flag the touchpoint for the full Step 7 audit before any public launch. Go / no-go + flag
Cheat sheets — modes & mechanisms

Six modes — one-line cheat sheet

Mechanism cheat sheet

Grouped by trigger category. Full detail — bias target, compatible modes, health-app example — is in the 23 Nudge Mechanisms reference.

Static ethics checklist (use wizard above for live session)

This is the static version for a fast read. Run the interactive audit in Step 7 before anything ships publicly.

  1. Does this serve the user's health goal, or the product's engagement goal?
  2. Is the opt-out as visible and friction-free as the primary action?
  3. Is all personalisation data consented to, with clear purpose?
  4. Would the user, fully informed about the mechanism, endorse this nudge?
  5. Does this preserve the user's sense of autonomous choice?
Categorical no-gos, sprint or not

Manufactured urgency, obstructed opt-out, shame-based framing, competitive social comparison, and placebo progress signals are excluded regardless of time pressure. Speed compresses process, not ethics.

When to escalate to the full 10-step process

Escalate to the full 10-step process when…

  • This is a new product or an unfamiliar health domain (no prior journey-mapping evidence to diagnose from).
  • A mechanism is flagged high-risk and you can't resolve the justification in the moment.
  • The ethics gut-check fails and the fix isn't obvious.
  • A stakeholder is pushing for something the gut-check would reject — use the Step 8 templates to make the case formally.
One principle above all

Never apply a cognitively demanding intervention to a user in System 1 mode, and never apply a pure System 1 cue to a user who needs System 2 deliberation for genuine commitment. This is the one rule the rapid path keeps in full, even when everything else is compressed.

Step 01 of 10

Onboarding: framework walkthrough

Before the team applies any framework tool, every participant should share a mental model of the process they are about to navigate. Step 1 is the team-level equivalent of onboarding.

Platform Miro
Duration30–45 min
OutputShared mental model

Purpose

Give every team member an annotated Double Diamond with all ten steps overlaid in their correct phase, showing handoffs, platform shifts (Miro → Figma → Miro), and feedback loops. The activity is deliberately lightweight; its function is alignment, not instruction.

Study Evidence

Study 2 — The Intentionality Gap: 76.3% behavioral awareness vs 28.9% intentional application. Designers need a visible procedural scaffold to convert awareness into intentional practice.

Study 3: Workshop participants unanimously reported that structuring evaluation around the Double Diamond gave them "an embodied understanding of how the framework operates as a process tool."

Miro board setup

Figjam (Figma collaborative Board) is also other option if the team prefer it.

  • Board name: 00 — Framework Overview
  • Central canvas: Double Diamond diagram with all ten step-cards positioned in the correct phase zone
  • Four phase zones: Discover, Define, Develop, Deliver — each as a framed region
  • Step-cards are clickable and link to their respective boards (01–08)
  • Sidebar frame with glossary: Fogg terms (Spark / Signal / Facilitator), System 1/2 notation, six mode names

Facilitation activity

Walk the group around the diamond in sequence, spending two minutes on each step. For every step, surface two questions:
(1) what output does this step produce?
(2) what decision does that output unlock in the next step?

The goal is not to teach the framework in depth (that happens step by step later) but to make the overall arc visible so no one is later confused about why, for example, Figma is gated until Step 6.

Outputs

  • Shared mental model of the ten-step flow
  • Explicit team commitment to staying in Miro for Steps 1–5 (no premature Figma jumps)
  • Named owner for each step

Common pitfalls

  • Skipping onboarding because "everyone knows the Double Diamond." The framework-specific overlay is the value ,NOT the Double Diamond itself.
  • Treating this step as a presentation rather than a dialogue. Questions here prevent confusion in Steps 2–5.
Step 02 of 10

Research: behavioral journey mapping with cognitive annotations.

A standard journey map tracks touchpoints, emotions, and pain points. A behavioral journey map adds three annotation layers at every touchpoint: motivation, ability, trigger. These annotations are the raw material for Steps 3 and 4.

Platform Miro
Duration90–120 min
OutputAnnotated journey map

Purpose

Produce a journey map where each touchpoint carries seven data points: user action, emotion, motivation level (−2 to +2), ability level (−2 to +2), trigger level (−2 to +2). Without these annotations, downstream mode diagnosis becomes guesswork.

Step 4 reuses every finding from this map, sorted by Fogg trigger category, to surface the specific cognitive biases underlying each pain point.

Study Evidence

Study 1: Domain-differentiated trigger preferences (Signal dominant in hydration and posture; Spark dominant in mindfulness) show nudge effectiveness is context-specific. Mapping the journey with cognitive annotations surfaces the domain barrier profile.

Study 2 — Agile Compression of Discovery: Behavioral research is the first victim of sprint compression. This step provides a defensible, time-boxed discovery activity.

Study 3: Participants reported journey mapping was the most valuable activity because it "made the cognitive state question visible" (P08).

Method options

Select one or more based on time available. Use the sprint-compressed one-hour behavioral brief (from Study 3 Theme 4) when discovery time is limited.

Method Time When to use
Semi-structured interview (3–5 participants) 60–90 min each New product or unfamiliar domain
Diary study (1 week passive) 7 days Habit-formation / long-form behaviors
Contextual inquiry 45–60 min Real System 1/2 transitions observed
Sprint-compressed behavioral brief 60 min total Established product or tight sprint
Secondary research 2–4 hours Low-budget validation

Miro board setup

  • Board name: 02 — Behavioral Journey Map
  • Horizontal swim-lane template, seven rows: touchpoints, actions, emotions, motivation (−2 to +2), ability (−2 to +2), trigger (−2 to +2)
  • Evidence sidebar: verbatim quotes as sticky notes attached to each touchpoint
  • Unvalidated flag: amber sticky on any annotation based on intuition rather than evidence

Outputs

  • Fully annotated behavioral journey map
  • Ranked list of "critical touchpoints", where motivation, ability, or trigger is deficient
  • Evidence citations for each annotation

Common pitfalls

  • Confusing journey mapping with persona writing. Personas are static archetypes; behavioral journeys are sequences of cognitive states over time.
Step 03 of 10

Cognitive state diagnosis: the traffic-light card deck.

The framework's core diagnostic act. Map each critical touchpoint to one of six cognitive modes using a triage-style card deck

Platform Miro
Duration45–60 min
OutputMode-annotated touchpoints
Mode diagnoser
Answer three quick questions to triage a touchpoint.

1. Does the user know this behavior matters for them?

Recommended mode

The six modes

Click any card for full reference. Use the diagnoser above for fast triage.

Facilitation activity

For each critical touchpoint from Step 2, the team collectively drags the matching mode card onto the touchpoint. Disagreements are valuable ,they surface ambiguous evidence. Where the team cannot agree within two minutes, the touchpoint is flagged "needs more research" and returned to Step 2. This avoids the Study 2 pattern of forced stage assignments producing unstable downstream design.

Miro board setup

  • Board name: 03 — Cognitive State Diagnosis (Traffic-Light Card Deck)
  • Six mode cards as draggable Miro components (template library provided)
  • Journey map from Step 2 imported as background layer
  • Disagreement zone: parking area for contested touchpoints

Outputs

  • Every critical touchpoint annotated with mode (1–6)
  • Each mode tagged with nudge entry point (Facilitator / Spark / Signal / excluded)
  • Contested touchpoints flagged for return to Step 2

Common pitfalls

  • Annotating System 1/System 2 from memory of Kahneman. Use the heuristic: if the user would stop and think, it is S2; if they would act without thinking, it is S1.
S1 or S2 — fast heuristic

If the user would stop and think, it's System 2. If the user would act without thinking, it's System 1. Mixed states (e.g., opening an app you know well vs. making a new goal) get a striped annotation.

Step 04 of 10

Bias mapping: the cognitive under-layer and problem-need linkage.

Modes diagnose the "what" of the user's state. Biases diagnose the "why." Surface the specific cognitive biases operating beneath each diagnosed mode and connect them to the unmet user need.

Platform Miro
Duration60–75 min
OutputBias → Need grid

Purpose

The same mode can have different underlying biases in different domains. Mode 3 Motivated-Stuck in hydration is often attentional (salience deficit); in exercise it is present bias; in medication adherence it can be optimism bias ("I'll remember"). Different biases call for different mechanisms in Step 5. Without the bias layer, mechanism selection is mis-targeted.

Study Evidence

Study 1: The identity-threat reactance finding in the mindfulness domain (P52: "If it comes when I am in the middle of typing, it feels aggressive") shows that the bias beneath a mode is domain-dependent. Identity-threat is a distinct reactance mechanism requiring different treatment than friction-based reactance.

Study 2, The Invisible Hand Problem: Designers apply mechanisms without recognising the biases they exploit, making ethical evaluation impossible. Step 4 forces the bias to be named.

Canonical bias-per-mode starting points

Mode Dominant System Typical biases Unmet need
1 Unaware S1 Mere exposure gap; availability deficit; affect heuristic absence Awareness this behavior is for me
2 Undecided S1/S2 conflict Present bias; hyperbolic discounting; ambiguity aversion Reason to commit now rather than later
3 Motivated-Stuck S2 frustrated Decision fatigue; choice aversion; default-effect absence Remove friction between intent and action
4 Primed S2 ready / S1 approaching cue Status quo bias; salience bias; priming Right cue at the right moment
5 Forming S2 → S1 transition Mere exposure; priming; peak-end effect Consistent reinforcement of the habit loop
6 Retreating S2 defensive Self-serving bias; shame-loss aversion; self-as-failure confirmation Identity repair before behavior re-entry

System 1 biases (fast / intuitive / automatic)

Operate under cognitive absorption, time pressure, or low deliberation. Triggered by salience, affect, or pattern-matching to prior cues.

Attention & salience
Attentional bias Salience bias Priming effect Mere exposure Primacy & recency Spotlight effect
Affect & social
Affect heuristic Halo effect Herd instinct Authority bias Appeal to majority Reciprocity bias Image motivation
Anchoring & framing
Anchoring Default effect Framing effect Contrast effect Decoy effect Status quo bias
Loss & scarcity
Loss aversion Scarcity bias Optimism & overconfidence Hyperbolic discounting Peak-end effect Placebo effect Availability heuristic Accent fallacy

System 2 biases (slow / deliberative / effortful)

Operate under explicit reasoning, analysis, and choice evaluation. Often produce errors of over-analysis, choice overload, or delayed consequence weighting.

Decision overload
Ambiguity aversion Choice aversion Decision fatigue Decision inertia Information bias Middle-option bias
Commitment & memory
Commitment bias Sunk-cost fallacy Endowment effect Hindsight bias Choice-supportive bias Confirmation bias Selective perception
Temporal & risk
Present bias Procrastination Intertemporal choice Risk aversion Conjunction fallacy Gambler's fallacy Regression to the mean
Reasoning & meta
Correspondence bias Mental accounting Denomination effect Diversification bias Distinction bias Representativeness / stereotypes Messenger effect Social desirability Simulation heuristic Decoupling

Facilitation activity

For each mode-annotated touchpoint, pull 2–4 bias cards into the per-touchpoint grid.
Constraint: S1-dominant modes draw from the S1 bias set; S2-dominant modes from S2; mixed modes draw from either with justification.
For each bias, write one sentence on why it operates here (drawing on Step 2 evidence), then one sentence stating the unmet need it creates. The triple bias, why, unmet need is the decision-unlocking artefact for Step 5.

Miro board setup

  • Board name: 04 — Bias Map
  • Bias card library grouped into System 1 and System 2 frames (see Bias Library in sidebar reference)
  • Per-touchpoint grid: three columns : Bias | Why it operates here | Unmet need it creates
  • Identity-threat watch-zone: explicit callout for mindfulness or self-concept-sensitive touchpoints

Outputs

  • Bias-need mapping per critical touchpoint
  • Flagged high-risk biases (loss aversion in Mode 6, scarcity in any vulnerable state) carried forward as ethics-audit concerns for Step 7
High-risk biases — carry forward to Step 7

Any high-risk bias flagged here (loss aversion in Mode 6, scarcity in any vulnerable state, competitive comparison in identity-sensitive domains) becomes an ethics audit concern for Step 7. Mark these explicitly on the Miro board.

Step 05 of 10

Nudge selection: Spark / Signal / Facilitator and the 23 mechanisms.

Translate the diagnostic work of Steps 2–4 into a shortlist of candidate nudge mechanisms. The selection logic is deliberately simple so it can be applied under sprint pressure.

Platform Miro
Duration60–90 min
OutputMechanism shortlist + rationale
Trigger picker
Select the primary barrier → get category + suggested mechanisms.
Start with

Browse the 23 mechanisms

Filter by trigger category. Each card shows risk, bias target, and compatible modes.

High-risk mechanisms — elevated scrutiny required

Loss Aversion (Spark): Maintenance mode (Mode 5) only. Never for Modes 1, 2, or 6.

Scarcity / Urgency (Spark): Acceptable only when the constraint is genuine and verifiable. Manufactured countdown timers are categorical dark nudges.

Competitive Social Comparison: Categorically excluded from all health contexts. Increases cortisol, reduces intrinsic motivation.

23 Nudge Mechanisms

Miro board setup

  • Board name: 05 — Nudge category selection
  • Decision tree at top (primary barrier → trigger category)
  • Three mechanism card library frames (23 cards total, downloadable as templates)
  • Per-touchpoint shortlist canvas: 2–4 selected cards with written rationale linking each to mode, bias, and unmet need from Step 4
  • High-risk mechanism flag zone

Outputs

  • Candidate mechanism shortlist per critical touchpoint (typically 2–4 mechanisms)
  • Written rationale linking each mechanism to mode, bias, and unmet need
  • High-risk mechanism flags carried forward to Step 7 for ethics audit
Step 06 of 10

Figma ideation: Nudge component library

The only step that leaves Miro or Figjam (collaborative boards). The switch is deliberate, this is where cognitive strategy becomes concrete visual artefact.

Platform Figma
Duration90–180 min
OutputDesign variations per mechanism

Purpose

Designers open the pre-built Nudge Component Library (a Figma Community file) and use it to ideate concrete interface treatments for each mechanism shortlisted in Step 5. Keeping visual tools isolated to one step prevents designers from jumping to interface craft before the behavioral and ethical work is done.

Study Evidence

Study 2 Gap 5 (Tooling and Resources): 78.9% of designers reported lacking a shared component library for behavioral design. The library directly addresses this gap.

Study 3: P06 proposed that each component carry its ethical-risk annotation and compatible-mode tag inline ; a pattern now built into every library component.

Component annotation schema

Every component in the library carries a standardised annotation block visible in the Figma sidebar. The annotation is the translation layer between cognitive strategy and interface implementation.

Example: Facilitator / Default

Annotation field Example content
Mechanism name Healthy default: daily goal pre-set
Trigger category Facilitator
Primary bias Status quo bias, default effect
Compatible modes Modes 1, 2, 3
Dual-process target System 1 (automation);
System 2 reassured by visible opt-out
Ethical risk Low (if opt-out visible and goal reflects user's stated intention)
Ethical red flag HIGH RISK if default reflects commercial rather than user interest

All 23 mechanisms are annotated at three layers: the cognitive bias each exploits, the dual-process (System 1 / System 2) target, and the ethical risk it carries.

Activity

For each mechanism on the Step 5 shortlist, duplicate the component from the library into the ideation workspace, customise to the specific product context: brand typography, domain-specific copy (hydration vs mindfulness, for example), integration with surrounding interface. Produce 2–3 variations per mechanism. These will be evaluated in Step 7 (ethics) and Step 8 (stakeholder alignment) before final design synthesis.

See the full Figma library structure

The Figma Library reference page in the sidebar shows the full file architecture: 6 pages covering Spark (32 instances), Facilitator (28), Signal (32), worked ethical vs. dark-pattern examples, and an ideation workspace.

Outputs

  • 2–3 Figma design variations per shortlisted mechanism
  • Annotated component instances showing which parameters were customised
  • Export-ready frames for import back into Miro (Step 7 operates on these frames)

Common pitfalls

  • Treating Step 6 as the whole design process. It is ideation only. Final feature design happens in Step 9 after ethics and stakeholder review.
  • Ignoring the library's built-in annotations. Stripping them converts an evidence-based component into a decoration.
Step 07 of 10

Ethics audit

Before any design leaves ideation, every shortlisted nudge passes through the five-question ethics audit. This step converts the abstract principles into a documentable, defensible, sprint-compressed protocol.

Platform Miro
Duration45–60 min
OutputSigned audit per design
Study Evidence

Study 2; Ethics by Intuition: 76.3% of designers cited ethical uncertainty as their primary professional challenge. The dominant response to "how do you determine ethical acceptability?" was intuition ("it just feels wrong").

Study 3 Theme 1: The abstract criteria of Framework v1.0 produced inconsistent adjudication of the countdown timer case , all four tests passed, yet moral discomfort persisted. P09 proposed the five-question replacement, adopted verbatim.

Run the audit

Try it below with a design you are considering. Mark each question Pass or Fail. Any single Fail halts progression, the design must be revised before proceeding to Step 8.

Q1
Does this nudge serve the user's health goal, or the product's engagement goal?
If engagement-primary, the nudge is extractive. If health-primary (even when engagement benefits as a by-product), it passes.
Q2
Is the opt-out as visible and friction-free as the primary action?
Asymmetric friction between primary and opt-out is sludge. Opt-out must be reachable within the primary view — not buried in settings.
Q3
Is all personalisation data consented to, with clear purpose?
Covert personalisation (using data the user did not realise was informing the nudge) fails this test.
Q4
Would the user, fully informed about the mechanism, endorse this nudge?
The informed-endorsement test. Would a reasonable user, shown the full mechanism including the cognitive bias being leveraged, agree it is for their benefit? Most decisive question.
Q5
Does this preserve the user's sense of autonomous choice?
Autonomy is measurable (Perceived Autonomy Score). Mechanisms producing compliance at the cost of perceived autonomy fail.
Mark all five questions Pass or Fail to see the result.

Intensity calibration

In parallel with the audit, place each design on the four-level intensity ladder.

Level Description Proceed if…
0 — Baseline No embedded nudge Always acceptable as control
1 — Single (DEFAULT) One mechanism, one cognitive pathway All five audit questions pass
2 — Multi (staged) Complementary mechanisms, sequential not simultaneous Level 1 validated; intrusiveness < 2.5/5 in testing
Dark nudge Exploits cognitive vulnerabilities NEVER — fabricated urgency, obstructed opt-out, shame framing, competitive comparison
Worked example — countdown timer

A fitness app displays "6 hours left to complete today's challenge!" All four abstract v1.0 tests pass (goal-aligned, opt-out present, data consented, autonomy nominal). Yet moral discomfort persisted. The v2.0 mechanism criterion resolves the case: the countdown timer manufactures artificial scarcity to exploit scarcity bias; the mechanism activates cognitive states non-conducive to autonomous decision-making regardless of whether the goal is health-beneficial.
Verdict: categorical dark nudge. The mechanism, not the goal, determines ethical status.

Outputs

  • Signed audit per design element (designer, product owner, ethics lead)
  • Any design failing an audit question returned to Step 6 for redesign
  • Audited designs tagged with intensity level for Step 9 synthesis
Step 08 of 10

Stakeholder and business alignment.

An ethically audited, evidence-grounded nudge is useless if the designer cannot defend it to a product manager asking for something extractive. Step 8 converts behavioral rationale into stakeholder language.

Platform Miro
Duration60–75 min
OutputSigned stakeholder brief
Study Evidence

Study 2; The Client Pressure Trap: Nearly half of participants described commercial contexts where clients explicitly requested manipulative design features. Without evidence-based professional authority, designers felt unable to resist.

Study 3: P06 (03:31) — "I need a one-page template that says: here's the user mode I diagnosed, here's why I chose this mechanism, here's the psychological evidence, here's why it's ethically sound. In language a product manager can read without a behavioral science background."

The four stakeholder templates

Template Purpose Primary audience
1. Behavioral Design Brief (one-pager) Summarises mode diagnosis, selected mechanism, psychological evidence, ethical rationale, success measure ; in plain language PM; client lead
2. Nudge Rationale Card Per-feature card specifying why this specific nudge for this specific user state, with one supporting study quote Engineering; QA; design review
3. Ethics Sign-off Document Captures five-question audit outcome, intensity level, named sign-off roles Ethics reviewer; legal; compliance
4. Dark Pattern Exclusion Record Professional advocacy instrument, documents what was proposed, why excluded, evidence-based rationale. Used for pushing back on extractive requests. Designer (internal); design lead

Facilitation activity

Populate each template from the work produced in Steps 3, 4, 5, and 7. The behavioral design brief is always mandatory. Schedule a 30–45 minute stakeholder review — not as a presentation but as a shared artefact inviting stakeholder modification within ethical thresholds. Proposed modifications that would violate Step 7 thresholds are met with the dark pattern exclusion record.

Miro board setup

  • Board name: 08 — Stakeholder and Business Alignment
  • Four template frames (one per template), auto-populated from upstream boards where possible
  • Business-goal vs. user-goal alignment grid: explicit trade-offs with a "no dark pattern" watermark
  • Decision log: timestamped record of stakeholder modifications and ethical pushbacks

Outputs

  • Signed stakeholder brief
  • Business-alignment adjustments documented (within ethical thresholds)
  • Any dark-pattern proposals formally excluded with evidence-based rationale
Step 09 of 10

Interface design synthesis.

The synthesis point where everything produced in Steps 1–8 converges into the production-ready interface specification. Return to Figma for execution but use Miro as the brief.

Platform Miro
DurationVariable
OutputAnnotated design spec

The synthesis canvas

Each feature-level design decision is a node. Every node carries six required annotations drawn from earlier steps.

Annotation Sourced from What it records
Mode diagnosis Step 3 Which of the six modes this feature serves
Bias → Need Step 4 Which bias is operating; what unmet need the feature addresses
Mechanism Step 5 Which of the 23 mechanisms is implemented and why
Intensity + Ethics Step 7 Level 0/1/2 and audit sign-off
Dual-process target Step 4 Respects S1/S2 mode; what is avoided to prevent reactance
Domain guidance Section E, below Which domain-specific profile informs the design

Domain-specific design considerations

Section E of the framework. Hydration, posture, and mindfulness are empirically grounded in Study 1 (n=88 across the three domains); physical activity and sleep are practitioner-validated extensions from the Study 3 co-creation workshop rather than directly tested.

Hydration (Study 1 empirical; Signal-dominant)

  • Behavioral triggers (time since last log; detected activity) — NOT fixed-interval reminders. Study 1: fixed intervals underperformed by ~2× on conversion.
  • Facilitator defaults: pre-set 8-glass goal with visible, friction-free adjustment.
  • Avoid competitive comparison; verified aggregate social proof only.

Posture correction (Study 1 empirical; Signal-dominant)

  • Inactivity detection as primary trigger. Users reported the same reminder "helpful" when paused vs. "aggressive" mid-task.
  • Mild haptic signals outperform visual interruptions for S1 attention.
  • Cumulative progress feedback preferred over single-session metrics.

Mindfulness (Study 1 empirical; Spark-dominant)

  • Identity-threat is distinct reactance in this domain — avoid any framing implying the user is not "someone who meditates."
  • Fixed-interval reminders during deep focus states categorically excluded.
  • Identity-affirming Spark with subtle, contextual Signal only when the user has opened the app or completed a prior session.

Physical activity (Study 3 practitioner-validated)

  • Body-image sensitivity: avoid appearance-oriented framing; centre function over aesthetics.
  • Anti-competition Facilitator-first; social proof aggregate (not leaderboard).
  • Mode 6 (post-lapse) handling critical — most activity apps damage long-term adherence through streak-preservation loss framing.

Sleep (Study 3 practitioner-validated)

  • Screen-sleep paradox: the medium causes the problem the app aims to solve. Prefer ambient / pre-bed cues that resolve with the screen going down.
  • No engagement-oriented notifications in the pre-sleep window.
  • Morning reflection (low-intensity Spark) over evening gamification.

Outputs

  • Annotated Miro synthesis canvas
  • Final Figma spec with per-feature annotation (mode, mechanism, bias, intensity, dual-process)
  • Design review sign-off incorporating Step 7 ethics outcome and Step 8 stakeholder brief
Step 10 of 10

Evaluation: A/B testing and the Nudge Effectiveness Score.

Conventional A/B testing measures whether a change increased a metric. It does not measure whether that increase came at the cost of user autonomy. Step 10 closes the measurement blind spot. This step is intentionally scoped to post-launch evaluation rather than pre-launch design — it is the framework's feedback loop back into Step 2.

Platform Miro
DurationOngoing post-launch
OutputNES + adoption decision
Study Evidence

Study 1: NEM (Nudge Effectiveness Metric) and NES (Nudge Effectiveness Score) operationalised and validated across 88 users × three domains. The formula discriminated between mechanisms with low-ethical-cost engagement and those with high-ethical-cost engagement.

Study 2: Interview Participant 7 (Design Lead, 10 years) — "We A/B test CTR and session length. We never test whether the nudge was actually good for the user." Step 10 operationalises the answer.

Try the NES calculator

Enter per-condition metrics below. The formula penalises engagement achieved at the cost of intrusiveness; a nudge with high clicks but high perceived intrusiveness scores lower than a quieter nudge with modest clicks and low intrusiveness. NES is a per-condition snapshot, not a long-term effectiveness measure — long-term outcomes depend on additional variables tracked separately via the feedback loop below.

NES = (CTR × Conversion × Engagement + Satisfaction) − (Bounce ÷ 100) − (Intrusiveness ÷ 5)
Clicks ÷ impressions
Target actions ÷ sessions
Time (s) × elements (normalised)
Post-task Likert
Sessions < 10s ÷ total
Ceiling < 3.0 for pass
Floor > 3.5 for pass
NES score
Intrusiveness
Ceiling < 3.0
Autonomy
Floor > 3.5

Decision rule

Three conditions, all must hold

A treatment is adopted only if (1) NES exceeds Control by a practically meaningful margin, (2) Perceived Intrusiveness stays below 3.0/5, and (3) Perceived Autonomy stays above 3.5/5.

A condition that scores highest on NES but violates (2) or (3) is rejected, engagement was achieved at the cost of user wellbeing. This rule operationalises the framework's central thesis: effectiveness is a mechanism-state-timing-ethics product, not a mechanism property.

A/B test protocol

Condition Content Purpose
Control (L0) No embedded nudge; plain interface Baseline measurement
Treatment A (L1) Single selected mechanism from Step 5 Isolate mechanism contribution
Treatment B (L2) Staged multi-mechanism from Step 9 Measure incremental benefit (only after L1 validated)

Metrics Collected

Category Metric Source Threshold
Engagement Click-Through Rate (CTR) Analytics Compare across conditions
Engagement Conversion Rate Analytics Compare across conditions
Engagement Engagement Score (time × breadth) Analytics Compare across conditions
Engagement Bounce Rate Analytics Lower is better
Behavioral Adherence Rate Self-report + logs Compare across conditions
Behavioral Sustained Use Intention (Likert 5) Post-session questionnaire Higher is better
Behavioral Habit Formation Potential (SRHI-adapted) Post-session questionnaire Higher is better
Perceptual / Ethical Perceived Intrusiveness (Likert 5) Post-session questionnaire CEILING < 3.0 (reverse-coded)
Perceptual / Ethical Perceived Autonomy (Likert 5) Post-session questionnaire FLOOR > 3.5
Perceptual / Ethical Satisfaction Score (Likert 5) Post-session questionnaire Higher is better

Feedback loop

Post-test, document lessons in the learning log and feed them back to Step 2 for the next design cycle. The framework is explicitly iterative, the NES informs the next journey map, which informs the next diagnosis, and so on.

Outputs

  • NES per condition, documented
  • Adoption decision with full evidence trail
  • Lessons-learned log feeding the next design cycle (close the loop)
Reference

Framework action points

Key operational action points across the ten-step implementation.

Action A — Behavioral State Diagnosis
Step 3 & Mode Cards

Traffic-light 6-mode diagnostic mapping onto TTM stages and dual-process cognitive states:

  • Mode 1 (Unaware, Red): No schema
  • Mode 2 (Undecided, Amber): Ambivalence
  • Mode 3 (Motivated-Stuck, Amber): Friction-blocked
  • Mode 4 (Primed, Green): Motivation + ability ready
  • Mode 5 (Forming, Green): Habit consolidating
  • Mode 6 (Retreating, Red): Post-lapse reactance
Action B — Nudge Type Selection
Step 5 & 23 Mechanisms

Match trigger types to diagnosed user barriers:

Motivation absent → Spark  |  Ability constrained → Facilitator  |  Cue absent → Signal  |  Uncertain → Facilitator first.

Action C — Intensity & Ethical Calibration
Step 7 & NES Calculator

4-level intensity ladder (0/1/2/Dark) + 5-question Ethics Audit protocol. Categorically exclude dark patterns (fabricated urgency, hidden opt-outs, shame framing).

Action D — Dual-Process Targeting
Step 4 & Bias Mapping

Align nudges with System 1 (automatic) or System 2 (deliberate) processing. Avoid S2 load on S1 users.

Action E — Health Domain Guidance
Step 9 & Synthesis

Empirical sequences for Hydration, Posture, Mindfulness, Activity, and Sleep based on Study 1 & Study 3 findings.

The 5-step cognitive design spine

1. Diagnose State (Mode 1–6) → 2. Select Trigger (Spark/Facilitator/Signal) → 3. Check System (S1/S2) → 4. Audit Ethics (Level 0–2) → 5. Compute NES Score.

Reference

The six modes — full reference.

The traffic-light card deck. Click any card to navigate to Step 3, where the deck is used in context. Print versions are A6 format for physical workshops.

The critical dual-process mapping

The S1/S2 boundary does not run horizontally through the FBM at a fixed motivation level — it is contextually determined. Modes 1 and 5 sit in S1 territory (absent vs. consolidating). Mode 6 appears in S1 territory on the motivation axis but is actually S2 defensive — the most important exception. Modes 2, 3, 4 involve varying degrees of S2 engagement.

Never apply an S2-demanding intervention (long-form goals, detailed dashboards, reflective journaling) to a user in S1 mode. Never apply a pure S1 cue (silent default, one-tap automation) to a user who needs S2 deliberation for genuine commitment.

Reference

23 nudge mechanisms.

Caraban et al.'s taxonomy of digital nudges, organised by Fogg trigger type. Filter by category, then match each mechanism to your diagnosed barrier.

Risk legend

Low risk — safe in most contexts · Medium — condition-dependent · High — conditional or categorical exclusion

Categorical exclusions in health contexts

Competitive social comparison (upward comparison increases cortisol, reduces intrinsic motivation), Placebo / illusory progress signals (hollow reinforcement), Manufactured scarcity / urgency (exploits scarcity bias without genuine constraint).

Reference

Bias library.

Cognitive biases organised by dual-process system (System 1 vs. System 2).

System 1 biases (fast / intuitive / automatic)

Operate under cognitive absorption, time pressure, or low deliberation. Triggered by salience, affect, or pattern-matching to prior cues.

Attention & salience
Attentional bias Salience bias Priming effect Mere exposure Primacy & recency Spotlight effect
Affect & social
Affect heuristic Halo effect Herd instinct Authority bias Appeal to majority Reciprocity bias Image motivation
Anchoring & framing
Anchoring Default effect Framing effect Contrast effect Decoy effect Status quo bias
Loss & scarcity
Loss aversion Scarcity bias Optimism & overconfidence Hyperbolic discounting Peak-end effect Placebo effect Availability heuristic Accent fallacy

System 2 biases (slow / deliberative / effortful)

Operate under explicit reasoning, analysis, and choice evaluation. Often produce errors of over-analysis, choice overload, or delayed consequence weighting.

Decision overload
Ambiguity aversion Choice aversion Decision fatigue Decision inertia Information bias Middle-option bias
Commitment & memory
Commitment bias Sunk-cost fallacy Endowment effect Hindsight bias Choice-supportive bias Confirmation bias Selective perception
Temporal & risk
Present bias Procrastination Intertemporal choice Risk aversion Conjunction fallacy Gambler's fallacy Regression to the mean
Reasoning & meta
Correspondence bias Mental accounting Denomination effect Diversification bias Distinction bias Representativeness / stereotypes Messenger effect Social desirability Simulation heuristic Decoupling
Using the bias library

This list is illustrative, not exhaustive. For a diagnosed mode, pull 2–4 candidate biases from the relevant system set. For each, ask: does this bias plausibly operate here, given the evidence from Step 2? Biases that cannot be evidenced should not be used to justify mechanism selection.

Reference
Figma Community · CC BY 4.0

The Nudge Component Library.

A six-page Figma file containing all 23 mechanisms as production-ready components, each annotated with trigger category, primary bias, compatible modes, dual-process target, ethical risk, and Study 1 evidence quote.

File architecture

Each mechanism ships with four domain variants (hydration, posture, mindfulness, general). Worked ethical-vs-dark-pattern comparisons are on a separate page for reference during Step 7 audits.

Pg
Contents
Instances
Used in step
01
Cover & navigation. Framework overview, component index, domain index, library usage notes.
Step 6 entry
02
Spark components. 8 mechanisms × 4 domain variants = 32 annotated instances. Motivational framing, identity affirmation, social proof, gamification, and others.
32
Step 6
03
Facilitator components. 7 mechanisms × 4 domain variants = 28 annotated instances. Defaults, simplified workflows, autofill, inline scaffolding.
28
Step 6
04
Signal components. 8 mechanisms × 4 domain variants = 32 annotated instances. Behaviorally triggered prompts, ambient cues, progress alerts, warnings, feedback loops.
32
Step 6
05
Worked examples. Ethical vs. dark-pattern side-by-side: countdown timer case, streak-loss case, competitive leaderboard case. Each with mechanism-based analysis.
6 pairs
Steps 6, 7
06
Ideation workspace. Empty canvas with guide-rails and annotation-ready frames for designer customisation.
Step 6

Component annotation schema

Every component carries the same annotation block in the Figma sidebar:

Field Example
Mechanism name Healthy default — daily goal pre-set
Trigger category Facilitator
Primary bias Status quo bias, default effect
Compatible modes Modes 1, 2, 3
Dual-process target System 1 (automation); S2 reassured by visible opt-out
Ethical risk Low (if opt-out visible and goal reflects user intention)
Study 1 evidence P61: "It was already set up but I could easily change it. It felt like it respected that I know what I need."
Ethical red flag HIGH RISK if default reflects commercial rather than user interest

Distribution

Published to Figma Community under CC BY 4.0. A companion GitHub repository contains the ethics audit checklist as a downloadable PDF and the NES Evaluation Worksheet as a fillable form. Feedback is collected through an embedded Google Form linked from the Figma Community publication.

Using the library

Duplicate a component into the ideation workspace (page 06). Customise brand typography and domain-specific copy. Preserve the annotation block — it travels with the component as metadata and will be referenced in Step 9 design synthesis.

Reference

Study traceability matrix.

Each of the ten steps is connected to at least one empirical finding from the three-study research programme. This matrix is the framework's transparency guarantee.

Step Framework section Study 1 link Study 2 link Study 3 link
1. Onboarding Procedural scaffold Intentionality Gap Process alignment validation
2. Journey map A, E Domain-specific barrier profiles Discovery compression Journey map as core activity
3. Mode diagnosis A Mechanism-state-timing interaction Diagnostic tool absence Traffic-light card deck (Theme 2)
4. Bias mapping A, D Identity-threat reactance (mindfulness) Invisible Hand Problem Bias vocabulary translation
5. Nudge selection B Domain-differentiated trigger preference Mechanism overestimation correction 23-mechanism library structure
6. Figma library B, E Domain-specific component variants Tooling gap (Gap 5) Annotation schema validated
7. Ethics audit C Perceived intrusiveness threshold Ethics by Intuition Five-question checklist (Theme 1)
8. Stakeholder Toolkit Client Pressure Trap Stakeholder template set
9. Design synthesis All Domain-specific guidance User-goal primacy Domain extensions (Theme 3)
10. NES evaluation C NES formula validated empirically Measurement Blind Spot User-wellbeing integration

Framework statement

The thesis in one sentence

Digital nudge effectiveness in health application contexts is not a function of mechanism sophistication alone, but of the alignment between nudge design and the cognitive, emotional, and motivational state of the user at the moment of nudge encounter.

This ten-step guide operationalises that alignment as a collaborative, auditable, ethically principled design process distributed across Miro and Figma — validated through Study 3 co-creation workshop, open-access under CC BY 4.0.

📄 Executive Workshop Brief PDF